Download Visual Scripting Game Engine
So I had a thought or more of a question, wondering if Visual Scripting will be the Future of Game Programming? I think any company that can manage to.
'Unlike Unity, it's competition essentially, you are able to use visual nodes to create your game instead of purchasing scripts to be able to do so. It's completely free and comes with a ton of resources built into it, and the community is vast and generous with their contributions. If you're not an artist, there are many 3D assets available listed on their page and on other sites around the web. It offers a level-of-detail option that is 'automatic' and simpler. Definitely worth checking out, can't beat free.'
Hey reddit, I've been using a visual 2d game engine called Construct 2 to make some simple games, but I'm now looking for a 3d game engine to make some 3d games. I'm awful at learning to code. Garry`s Mod 13 Sonic.exe Player Model on this page.
Construct 2(C2) gave me an opportunity to make games without coding a single line, only using a Scratch-like interface. (Photo: ) But as I'm looking at these 3d game engines they either have just plugins for visual scripting that are not at all as straight forward as C2 is, or it's Godot's state where they're built from a Coder's perspective, rather than a visual one (where each line seems to get a block, rather than coupling them together. I mean this is what you need to do to simply move the player! - ), but Godot's is also in pre-beta with a way's off till it releases. Anyways, what engine do you recommend? The first engine I looked at was Unity, but I couldn't find any plugins that I could try for free that I got the hang off.
I have tried uScript and PlayMaker tough (as it quite hard to get your hand on Unity assets for free and I'm not paying upwards of 50$ on something I may never use. (Sorry for the small rant xD)) and they seem to fall into the second category with Godot for being designed from a coder's perspective. Do you have any recommendations for one that is built from an I'm to stupid to learn to code perspective? Oh and, what are the differences between C and C#?
As you can probably tell, I've been more or less hiding my head under a bucket pretending coding is not a thing for the last year or so, so I don't know these things =D • • • • •. You are right that these plugins do not always have free version, but many developers offers free trial if you write them email. I, personally, am programmer so I can not evaluate these plugins from your perspective. If you looked at Playmaker and uScript, then you might also look at GameFlow, plyGame, Logic Forge, Blox visual Scripting or NodeCanvas. Then there are some more genre-specific ones. Like Adventure Creator is really great for making 2D/3D adventure games, or uFPS for fps games.
From someone who make games for a living, I can tell you if you want to make games, you will have to learn at least basics of programming. It is not that hard really. And that leads us to the second question - the difference between C# and C. Well to put it very vaguely for someone who knows nothing about programming.
C is much older then C#, it requires more work and one can make more errors using it. On the other hand it gives a skilled programmer more freedom and can be more efficient, but that does not matter for you nor for 95% games/devs.