Directx 11 Sdk Windows 7 64 Bit
• What's New in the February 2010 DirectX SDK This version of the DirectX SDK contains the following new features, tools, and documentation. Improvements to PIX PIX has much-improved support for analysis of programs that use Direct3D 11 features, including compute shaders, tessellation, and dynamic shader class linkage. PIX features such as pixel history, the shader debugger, the mesh viewer, frame counters, and screenshots now work for these Direct3D 11 programs. Virtua Tennis 4 Pc Save Patch.
The new 'Playback Device' control in the Events pane enables the user to force PIX Direct3D playback to use the REF device. Mesh viewer data can be exported to a CSV file by right-clicking the data tables displayed in the PreVS, PostVS, or PostGS views. The texture viewer now supports the following additional formats: • DXGI_FORMAT_D24_UNORM_S8_UINT • DXGI_FORMAT_R24G8_TYPELESS • DXGI_FORMAT_BC1_UNORM_SRGB • DXGI_FORMAT_BC2_UNORM_SRGB • DXGI_FORMAT_BC3_UNORM_SRGB XNAMath C++ SIMD Math Library A minor revision to the library (version 2.02), includes a number of customer-reported fixes, optimizations, and improvements. Included are notable fixes to XMStoreColor(), XMQuaternionRotationMatrix(), XMVectorATan2(), and XMVectorATan2Est(). Direct3D 11 Deployment The Direct3D 11 Deployment for Game Developers article and D3D11InstallHelper Sample have been updated to include guidance for corporate network users in a locally managed Windows Server Update Services (WSUS) environment. For these developers, is not applicable and they should refer to instead. Enhancements to Voice Reuse Scenarios Implementation changes to simplify voice reuse were made to IXAudio2SourceVoice::FlushSourceBuffers, IXAudio2SourceVoice::SetSourceSamplingRate, and IXAudio2SourceVoice::Stop.